Mahilk Chad

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Mahilk "Chad" Chad
Mahilk and Bones.PNG
Mahilk circa 1297 PR
Pronouns He/Him
Aliases {{{alias}}}
Race Kalashtar
Class Cleric
Occupation Adventurer
Birth Date 1269-06-01
Birth Place Aleaak, Hounhilian Empire
Death Date {{{death_date}}}
Age {{{age}}}
Spouse {{{spouse}}}
Family {{{family}}}
Enemies Fiovaux
Patron {{{patron}}}
Religious Affiliation Hades
Country of Origin {{{country}}}
Place of Residence {{{home}}}
Affiliation {{{affiliation}}}

Mahilk “Chad” Chad is an adventurer and the main character of Yon'ver[disputed]. He travels in an unnamed group of three, with El and Kaladin Rakkan. Mahilk is a Grave Cleric who worships Hades. He has a pet gerbil named Bones.

Appearance

Mahilk stands at 6 feet and half an inch tall, after reincarnating in 1297 PR and gaining an extra inch and a half of height<ref>And length.</ref>. He has a light tan, icy blue eyes, and silvery blue hair which he wears in a bun. He is a Kalashtar, and is a medium size. He is commonly acknowledged to be very attractive.

21st century interpretation of Mahilk
21st century interpretation of Mahilk

Abilities

Kalashtar Abilities

Mahilk has abilities granted by his race as a Kalashtar, with an inner Quori spirit:

  • Severed from Dreams: Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to magical spells and effects that require you to dream, like the Dream spell, but not to spells and effects that put you to sleep, like the Sleep spell<ref>http://dnd5e.wikidot.com/kalashtar</ref>.
  • Psychic Glamour: Advantage on all ability checks made with persuasion<ref>http://dnd5e.wikidot.com/kalashtar</ref>.
  • Dual Mind: When you make a Wisdom saving throw, you can use your reaction to gain advantage on the roll. You can use this trait immediately before or after you roll, but before any of the roll's effects occur<ref>http://dnd5e.wikidot.com/kalashtar</ref>.
  • Mental Discipline: Resistance to psychic damage<ref>http://dnd5e.wikidot.com/kalashtar</ref>.
  • Mind Link: You can speak telepathically to any creature you can see within 60 feet of you. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself. As a bonus action when you’re speaking telepathically to a creature, you can give that creature the ability to speak telepathically to you until the start of your next turn. To use this ability, the creature must be within 60 feet of you and be able to see you<ref>http://dnd5e.wikidot.com/kalashtar</ref>.

Early Life

Mahilk was born in 1269 PR, in Aleaak, a walled mountaintop city in the Hounhilian Empire.

Magical Training

Mahilk spent his early childhood raised in the spiritual guidance of the elders in his community. This entailed gaining control and understanding of his Quori spirit and innate psychic nature as a Kalashtar. As a young adult, Mahilk chose to become a Grave Cleric and worship Hades as his primary god. While undergoing his studies, Mahilk became largely nocturnal and rarely left his home, only leaving to undertake grave digging for his community. It was around this time he found Bones wandering the streets of Aleaak, and adopted him for his unique spot arrangement, reminiscent of a skeleton. On completion of his studies, Hades granted Mahilk the ability to use magic in his name, as well as the ability to discern where people’s souls travelled when they died. Mahilk began using his magic and keen psychic intuition to study fortune telling as a hobby.

Exile from Aleaak

In Marpenoth 1296 PR, three high elders of Aleaak spiritual society died within 10 days of each other. Mahilk had visions of each in the Fiendish Planes, interpreting this as a sign of their moral demise while alive. Mahilk reported this to the Kalashtar leaders, who exiled him from the village for heresy. After leaving the city, Mahilk began travel north of Aleaak, keeping along the eastern boarders of the Hounhilian and Nucholian Empires, eventually ending up in Krorat.

Adventuring Career

Personal Life

Mahilk's upbringing focused on an individual's dual Quori spirit, which is inherently fluid and transferrable. Because of this, he does not place emphasis on gender distinctions, and views them also as fluid and transferrable. Mahilk appears confused when asked about his gender and sexuality, but places little emphasis on defining either. This prevents Mahilk from fully comprehending that he is gay, though he already lives his life as a queer person. Mahilk's gender will never be fully understood or recorded, though he presents masculine.

Mahilk is casually romantically involved with Jenves Dhunesath, and has shown interest in others.

Mahilk normally enjoys music, when it does not have catastrophic side effects. His music taste (if in the modern world) has been approximated.

Notes

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